Maya Exporter Tools

Running the Animation Baking script

Running the Rig Clean-up script

A character and their rig pre-cleanup

A character and their rig pre-cleanup

A character and their rig pre-cleanup (notice the shorter names in the outliner)

A character and their rig pre-cleanup (notice the shorter names in the outliner)

Some early documentation of the initial exporter tool.

Some early documentation of the initial exporter tool.

A snippet of the Pymel code in Visual Studio. To view the whole code visit my GitHub repo here: https://github.com/Titan0117/CodingPortfolio

A snippet of the Pymel code in Visual Studio. To view the whole code visit my GitHub repo here: https://github.com/Titan0117/CodingPortfolio

Maya Exporter Tools

The Archer Exporter Tool started as a way to help artists follow naming conventions more easily but when the artists tried it out they fell in love with its ability to import references, clean up rig names, and bake animations all with the click of a button. The tool ended up evolving from a single tool into two separate scripts- a Rig Clean-up tool and an Animation Baking tool.
The Rig Clean-up tool imports any references and removes the long pre-fix that can occur on import. It then deletes the controllers and is ready for export.
The Animation Baking tool works the same as the Rig Clean-up tool- importing references. cleaning up namespaces and deleting controllers- but has the added feature of baking your animation for export, saving you time and hassle of clicking through multiple menus.
The code can be viewed more in-depth in my GitHub repo here: https://github.com/Titan0117/CodingPortfolio under the Maya Tools folder.

More artwork