Miranda Koulogeorge
Miranda Koulogeorge
Technical Artist
Bellevue, United States

About

A forward-thinking and results-driven technical artist with a wide range of experience in 3D modeling, tool creation, pipeline management, lighting, rigging, shader creation, 3D animation, cloth simulation, physics simulation, digital painting, and application development. A technically oriented designer and creative developer with a strong knowledge base in Unity and 3D programs. Takes the initiative to learn and utilize cutting-edge technologies to solve difficult problems, overcome challenges, and serve as an asset to team members.

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Skills

Digital Painting3D Animation3D ModelingLightingShadersCostume DesignProgrammingPBR Texturing

Software proficiency

Unity
Unity
Maya
Maya
Houdini
Houdini
Visual Studio
Visual Studio
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Marvelous Designer
Marvelous Designer
Unreal Engine
Unreal Engine
Blender
Blender
Marmoset Toolbag
Marmoset Toolbag
After Effects
After Effects
Premiere
Premiere
Animate
Animate
Illustrator
Illustrator
3ds Max
3ds Max
Arnold
Arnold
Substance 3D Sampler
Substance 3D Sampler

Productions

    • Video Game
      Night Heist
    • Year
      2020
    • Role
      Environment Modeler, Lighting Artist, Shader Artist, Art Producer, and Associate Art Director
    • Company
      Purloin

Experience

  • 3D Artist (Freelance) at Spatial Delivery
    Remote, US
    March 2025 - April 2025

    Worked on optimizing 3D assets for an XR project by cleaning up photoscanned furniture meshes. Developed a Houdini Digital Asset for automated poly reduction and retopology, reducing cleanup time by 70%. Optimized meshes in Maya for real-time XR deployment, improving frame rates and memory usage, and assisted with shader and draw call troubleshooting in Unity-based XR pipelines. Focused on bridging technical workflows and creative execution to support high-performance XR experiences.

  • Creature Artist (Freelance) at Momu AR Petting Zoo
    Remote, US
    June 2025 - August 2025

    Worked on an augmented reality petting zoo project, designing and iterating on original creatures based on contractor feedback. Created two unique characters—a frost-themed dog and an electric-type bee—and brought the bee, Buzzy, to life through 3D modeling and a texture atlas for expressive eyes and mouth features. Focused on translating concept art into fully realized 3D assets, emphasizing both creative design and technical execution.

  • Technical Artist at Project Archer (Walmart)
    Redmond, US
    October 2020 - February 2024

    Led the art pipeline for XR experiences, creating tools in Unity and Maya to optimize assets, enforce naming conventions, and streamline workflows. Integrated 3D content, shaders, and VFX, filling gaps in the pipeline through modeling, rigging, and animation. Directed art and UX for the “Help Me Select: Back to School” AR experience, earning 91% positive user feedback and a showcase at CES 2024. Contributed to award-winning multi-user AR apps, including a virtual clothes try-on system that won the 2023 Walmart Emerging Tech Hackathon Innovation Award.

  • Teacher's Assistant | Advanced Hard Surface Modeling and Texturing at DigiPen Institute of Technology
    Redmond, US
    January 2019 - December 2019

    Teacher's assistant who helped educate students on the industry standard PBR pipeline using Maya, Substance Painter, TopoGun, Crazy Bump, Arnold, Marmoset Toolbag, and Unreal Engine 4.

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