Italian Square
A look at all of my props.

A look at all of my props.

This chair was my favorite prop. I loved how it turned out.

This chair was my favorite prop. I loved how it turned out.

These are the 4 different materials for the books scattered throughout the scene. The books, whose titles have been translated into Italian, are: The Adventures of Robin Hood, Le' Morte De Arthur, The Shape of Things to Come, and The Three Musketeers.

These are the 4 different materials for the books scattered throughout the scene. The books, whose titles have been translated into Italian, are: The Adventures of Robin Hood, Le' Morte De Arthur, The Shape of Things to Come, and The Three Musketeers.

The straw on this wine bottle turned out especially well and really adds to the stylized feel of the scene.

The straw on this wine bottle turned out especially well and really adds to the stylized feel of the scene.

The branch or vine was created using L-systems in Houdini.

The branch or vine was created using L-systems in Houdini.

I hand-painted the leaves for this snake plant in Procreate.

I hand-painted the leaves for this snake plant in Procreate.

The smaller leaves you see on plants like this one were actually leaves from a wisteria plant I scanned using a photo scanner!

The smaller leaves you see on plants like this one were actually leaves from a wisteria plant I scanned using a photo scanner!

Sketch fab model of the snake plant.

Final Renders of the props in the project.

Final Renders of the props in the project.

Italian Square

Italian Square- Group Project
Rendered in Unreal Engine 5

For this collaborative 3D environment project, our team of four recreated a cozy 1960s Italian square, drawing heavy inspiration from the look & feel of Pixar’s Luca. We focused on colorful buildings, charming props, & storytelling details that give the space a lived-in, summery vibe.

My Responsibilities:
Modeled small props using Maya
Textured assets in Substance Painter & Substance Designer
Built procedural vines with an L-System in Houdini
Created material shaders used across the scene

My Assets:
Wine bottle
Glass Bottle
Drinking Glass
Chair (3 texture variations)
Stool
Book (4 texture variations)
Snake plant
Juniper bush
2 large terracotta pots (one round, one traditional)
Clothesline with towels
String of pennant flags
Espresso cup with saucer
A plate
A Candle
Street lamp
Vines

Technical Details:
Software: Maya, Substance Painter, Substance Designer, Houdini, Krita, Procreate, & Unreal Engine 5
Techniques: High-poly modeling, PBR texturing, HDRI lighting,

Check out my team members' pages!
Sofia: https://www.artstation.com/soggccess
Jack: jacktrotportfolio.com
Braelynn: https://www.artstation.com

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