Sketch fab model of the snake plant.
Italian Square- Group Project
Rendered in Unreal Engine 5
For this collaborative 3D environment project, our team of four recreated a cozy 1960s Italian square, drawing heavy inspiration from the look & feel of Pixar’s Luca. We focused on colorful buildings, charming props, & storytelling details that give the space a lived-in, summery vibe.
My Responsibilities:
Modeled small props using Maya
Textured assets in Substance Painter & Substance Designer
Built procedural vines with an L-System in Houdini
Created material shaders used across the scene
My Assets:
Wine bottle
Glass Bottle
Drinking Glass
Chair (3 texture variations)
Stool
Book (4 texture variations)
Snake plant
Juniper bush
2 large terracotta pots (one round, one traditional)
Clothesline with towels
String of pennant flags
Espresso cup with saucer
A plate
A Candle
Street lamp
Vines
Technical Details:
Software: Maya, Substance Painter, Substance Designer, Houdini, Krita, Procreate, & Unreal Engine 5
Techniques: High-poly modeling, PBR texturing, HDRI lighting,
Check out my team members' pages!
Sofia: https://www.artstation.com/soggccess
Jack: jacktrotportfolio.com
Braelynn: https://www.artstation.com