The Forge — Solo Environment & Material Study
Procession of work from modeling in Maya to lighting in Unreal.

Procession of work from modeling in Maya to lighting in Unreal.

Final Scene wire-frame in Marmoset

The Forge — Solo Environment & Material Study

Here is the final render of my semester-long senior project!

This medieval-style blacksmith forge was inspired by the character Perrin A'Barra from my favorite fantasy series The Wheel of Time. I had a lot of fun designing a functional space and finally putting my knowledge of architecture to good use when it came to designing the structural elements, specifically the beams.
The scene was modeled in Maya 2020, textured in Substance Painter, and rendered in Unreal Engine 4.

Check out the breakdown of my custom Substance Designer materials here:
Wood Material: https://titan117.artstation.com/projects/9eYRDN?album_id=10613137
Wall Material: https://titan117.artstation.com/projects/EVAE88?album_id=10613137
Floor Material: https://titan117.artstation.com/projects/Qzv9Qd?album_id=10613137

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