Night Heist — Real-Time Environment & Optimization (Unreal Engine)

Night Heist- Arcade and Weapons Room Walk-though

I created the rocks that form the pillars of Stonehenge and were created procedurally in Houdini.

I created the rocks that form the pillars of Stonehenge and were created procedurally in Houdini.

A glance through the Stonehenge Room.

Night Heist's game trailer.

Night Heist — Real-Time Environment & Optimization (Unreal Engine)

I had the privilege to be an Art Producer, Lead Lighting Artist, Technical Artist, and Environment Modeler for the student project Night Heist.

It took around 89 lights both static and dynamic to light the whole level which consists of 3 separate floors made up of at least 7 distinctly lit and textured rooms. The level is also lit by various glowing materials and shaders that I created or in some cases enhanced in the engine.

None of this could have been possible without the rest of my wonderful art team, please check out their websites and/or ArtStations!

Character Artists:
Wayde Scott
Roberto Dominguez Perez

Environment Artists:
Ben Adman - http://www.benadman.com/
Knight Conger - https://knightconger.artstation.com/
Katie Murphy - https://kingdom_of_milk.artstation.com/
Aeriel Lee- https://artstation.com/a-lee

Tech Artist:
Samuel Bueno

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