Plexi-glass variation of the glass shader in Unreal.
This was the standard glass shader used on most of the glass in the game. The shader was kept simple to
The frosted glass shader. This shader was intended to be more opaque than the standard glass shader.
The "M2" glass shader was a more complex version of the standard glass shader. While this shader created better looking glass materials, its engine cost was a lot higher than the standard glass shader.
Plexi-glass shader. This shader used less refraction and had a strong fresnel effect around the edges.
Glass Shaders UE4
Because of how costly glass shaders can be, I developed a number of different shaders, each with different levels of complexity.