Master Shader- UE4
A climbable art structure utilizing the master shader.

A climbable art structure utilizing the master shader.

A close-up of a version of the texture seen in the previous image.

A close-up of a version of the texture seen in the previous image.

A closer look at the guard character's texture which also uses the master shader.

A closer look at the guard character's texture which also uses the master shader.

Master Shader- UE4

The Master Material was an uber shader I made for my senior student game Night Heist. The shader allowed artists to adjust texture maps in the engine, texture tiling, and fresnel effects.
Later versions of the Master Material utilized texture channel maps for the metallic, roughness, and emission maps to make the shader more efficient.

More artwork